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 [SM] Akatsuchi

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Cut Chemist
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NWU Staff
Cut Chemist


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PostSubject: [SM] Akatsuchi   [SM] Akatsuchi EmptySun Nov 11, 2012 7:35 pm

Spoiler:


Last edited by Cut Chemist on Sun Oct 27, 2013 4:02 pm; edited 2 times in total
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Westfield
Hokage
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Westfield


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Age : 31
Location : Russia/England

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PostSubject: Re: [SM] Akatsuchi   [SM] Akatsuchi EmptySun Nov 11, 2012 10:17 pm

2nd: so its like shino's shield which absorbs damage but doesnt deal damage back

3rd: i would increase the mana cost for the spell, afterall it is applied to all ally units

4th: i would give Akatsuchi a sub skill which would allow him blow up those golems manually without a need of actually targetting the golems and clicking/using hot keys to blow them up


Last edited by Westfield on Sun Nov 11, 2012 11:54 pm; edited 1 time in total
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Cut Chemist
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Cut Chemist


Posts : 984

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PostSubject: Re: [SM] Akatsuchi   [SM] Akatsuchi EmptySun Nov 11, 2012 10:54 pm

Westfield wrote:
2nd: so its like shino's shield which absorbs damage but doesnt deal damage back

3rd: i would either increase the mana cost for the spell, afterall it is applied to all ally units

4th: i would give Akatsuchi a sub skill which would allow him blow up those golems manually without a need of actually targetting the golems and clicking/using hot keys to blow them up


Mana cost increased and sub-spell detonate added.
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Westfield
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Westfield


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PostSubject: Re: [SM] Akatsuchi   [SM] Akatsuchi EmptyMon Nov 12, 2012 3:45 pm

i think i would also make 3rd skill an aoe one rather than active to give a bit more control over the dynamics during the encounters
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Cut Chemist
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NWU Staff
Cut Chemist


Posts : 984

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PostSubject: Re: [SM] Akatsuchi   [SM] Akatsuchi EmptyMon Nov 12, 2012 6:47 pm

Westfield wrote:
i think i would also make 3rd skill an aoe one rather than active to give a bit more control over the dynamics during the encounters

Eh... you have plenty of control, all you do is press a button when you and your teammates need to move fast.
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