| [SM] Toroi by Westfield | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: [SM] Toroi by Westfield Fri Nov 16, 2012 3:33 pm | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Toroi by Westfield Fri Nov 16, 2012 6:16 pm | |
| The hero had a chance to be an interesting ganker that supports his team, but you went for a semi-carry route.
#1. Why pure damage?
#2. Meh.
#3. Scale duration. Why pure damage if your 2nd spell amplifies physical damage?
#4. Change "pushed" to "pulled." Also, no need to make the AoE giant, just make it a static 600 or something. | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [SM] Toroi by Westfield Fri Nov 16, 2012 11:27 pm | |
| 1) Please correct me on this if im wrong, but i always thought that if its the physical decrease buff which is on the enemy unit, then it is the pure damage which has to be used in conjuction with this specific buff, as if it was a magical resistance debuff, you would normally put a magical attack...something like that...
2) there arent a lot of skills which boost up the damage on units, i took the initial idea from Shadow Demon's second spell
3) changed to magical
4) changed
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Toroi by Westfield Sat Nov 17, 2012 1:13 am | |
| - Westfield wrote:
- 1) Please correct me on this if im wrong, but i always thought that if its the physical decrease buff which is on the enemy unit, then it is the pure damage which has to be used in conjuction with this specific buff, as if it was a magical resistance debuff, you would normally put a magical attack...something like that...
2) there arent a lot of skills which boost up the damage on units, i took the initial idea from Shadow Demon's second spell
3) changed to magical
4) changed
#1. Muzk would probably know. #2. I said meh because the skill could've been more support oriented. | |
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Admin Admin
Posts : 104
| Subject: Re: [SM] Toroi by Westfield Sat Nov 17, 2012 2:14 am | |
| Depends,
1) generic buffs (this unit will take more % damage from X damage type) %damage = (100-%Damage Reduction)*(100+%Damage Amplification)/100
2) A unit with dealt extra damage with a specific spell: %damage = (100-%Damage Reduction)*(100 + %extra)/100
They are practically the same but internally works in diferent ways: 1) extra damage = pure damage type based in the incoming damage AFTER after initial reduction filters. 2) extra damage = X damage type based in the incoming damage BEFORE initial reduction filters.
It doesn't matter, 1) and 2) has the same results. | |
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XkreshSWx Admin
Posts : 555 Age : 30
| Subject: Re: [SM] Toroi by Westfield Sat Nov 17, 2012 12:23 pm | |
| this fuking anoying... when will we start add heros and not suggest....
1)' 2) 3) .... | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [SM] Toroi by Westfield Thu Nov 22, 2012 12:27 am | |
| Spec you know that Muzk have life dont you, he cant spend time to code the heros, if he is close to his final exams. | |
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muzk Map Maker
Posts : 941 Location : Chile
| Subject: Re: [SM] Toroi by Westfield Thu Nov 22, 2012 1:15 pm | |
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