| [SM]Kyuubi Naruto | |
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+5Master.Shinobi SickneSS Oh^La^La ArOunDThaWOrLD Cut Chemist 9 posters |
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Cut Chemist NWU Staff
Posts : 984
| Subject: [SM]Kyuubi Naruto Sun Feb 06, 2011 4:18 pm | |
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Last edited by Cut Chemist on Sun Oct 27, 2013 4:22 pm; edited 4 times in total | |
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ArOunDThaWOrLD Elite members
Posts : 828 Age : 30 Location : Montreal, Qc
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 06, 2011 4:39 pm | |
| Pretty cool I like the fact that he can actually chase and start the fights with strong techniques that will help the team do their job aswell. | |
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Oh^La^La Chuunin
Posts : 313 Age : 32 Location : Hell
| Subject: Re: [SM]Kyuubi Naruto Mon Feb 07, 2011 4:15 am | |
| really nice build and to have naruto in sage mode and in 9 tails mode is really cool but i would like to add something to him he only deal low damages even his ulti maybe you should add something like push to his 2nd skill or lower the cd of it | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Mon Feb 07, 2011 5:35 pm | |
| - Oh^La^La wrote:
- really nice build and to have naruto in sage mode and in 9 tails mode is really cool but i would like to add something to him he only deal low damages even his ulti maybe you should add something like push to his 2nd skill or lower the cd of it
Well... push on a skill that pulls make no sense. CD could be lowered, maybe. And in terms of damage just being within a radius of 325, if his passive is maxed, deals damage as a fight goes onward. | |
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SickneSS
Posts : 34 Age : 33 Location : Serbia
| Subject: Re: [SM]Kyuubi Naruto Wed Feb 09, 2011 3:55 am | |
| Well i like the build for most part but i don't like stun on 3rd spel 2.5 sec is a bit too imba? maybe turn that stun into some slow? like 40% for 3 sec that is still imba but not as much as the stun... its only a matter with numbers in witch i am not, but u are... | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Wed Feb 09, 2011 3:22 pm | |
| - SickneSS wrote:
- Well i like the build for most part but i don't like stun on 3rd spel 2.5 sec is a bit too imba? maybe turn that stun into some slow? like 40% for 3 sec that is still imba but not as much as the stun... its only a matter with numbers in witch i am not, but u are...
It's not really that imbalanced seeing how his burst damage is limited. | |
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SickneSS
Posts : 34 Age : 33 Location : Serbia
| Subject: Re: [SM]Kyuubi Naruto Wed Feb 09, 2011 3:58 pm | |
| - Cut Chemist wrote:
- SickneSS wrote:
- Well i like the build for most part but i don't like stun on 3rd spel 2.5 sec is a bit too imba? maybe turn that stun into some slow? like 40% for 3 sec that is still imba but not as much as the stun... its only a matter with numbers in witch i am not, but u are...
It's not really that imbalanced seeing how his burst damage is limited. Ye if nwu is 1v1 game... but in 5v5 that stun can be op in early game (up to lvl 10) it can allmost be 100% death on gang with right hero/es on side next to him... | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Wed Feb 09, 2011 5:53 pm | |
| - SickneSS wrote:
- Cut Chemist wrote:
- SickneSS wrote:
- Well i like the build for most part but i don't like stun on 3rd spel 2.5 sec is a bit too imba? maybe turn that stun into some slow? like 40% for 3 sec that is still imba but not as much as the stun... its only a matter with numbers in witch i am not, but u are...
It's not really that imbalanced seeing how his burst damage is limited. Ye if nwu is 1v1 game... but in 5v5 that stun can be op in early game (up to lvl 10) it can allmost be 100% death on gang with right hero/es on side next to him... 250 radius is small, compared to most self position stuns. | |
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Master.Shinobi Student
Posts : 54 Location : Morman Land (utah)
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 4:21 am | |
| you might want to consider putting a cap on the damage on the first skill simply because you could chase someone and be right next to them and end up doing 50/60 damage a second which would make escape irrelevant | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 4:32 am | |
| - Master.Shinobi wrote:
- you might want to consider putting a cap on the damage on the first skill simply because you could chase someone and be right next to them and end up doing 50/60 damage a second which would make escape irrelevant
Well the AoE is quite small, so the chances of you escaping are high. And in reference to 50/60 damage a second at that point you would need to stand next to him, at level 4, for about 10-12 seconds. You do raise a point in regards to abuse, therefore a possible solution to balance this would be making it an active toggle skill which makes him loses HP, Mana, or something else. | |
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Master.Shinobi Student
Posts : 54 Location : Morman Land (utah)
| Subject: Reply Sun Feb 13, 2011 5:25 am | |
| Well what you could do instead of making it a channel spell you could make it so that the damage resets after so much time (this being a balence for duels and such) so like say at level 4 that after 7 seconds it resets to base dmg and re-starts stacking. | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 5:26 am | |
| - Master.Shinobi wrote:
- Well what you could do instead of making it a channel spell you could make it so that the damage resets after so much time (this being a balence for duels and such) so like say at level 4 that after 7 seconds it resets to base dmg and re-starts stacking.
Meh, true. | |
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Ivos
Posts : 29
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 7:29 am | |
| Ok I have 1 question:You are improving Naruto,he have sage form,now you will add naruto in kyuubi form.Why don't add new hero Uchiha Sasuke who will be in Akatsuki uniform,have Amaterasu,Tsukyomi and maybi Susanoo.It's not fair only Naruto to be improved. | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 7:30 am | |
| - Ivos wrote:
- Ok I have 1 question:You are improving Naruto,he have sage form,now you will add naruto in kyuubi form.Why don't add new hero Uchiha Sasuke who will be in Akatsuki uniform,have Amaterasu,Tsukyomi and maybi Susanoo.It's not fair only Naruto to be improved.
I considered making such a Sasuke suggestion, haven't had time to really complete it. Besides, I only suggest ideas, others implement them, if they are deemed worthy. | |
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Master.Shinobi Student
Posts : 54 Location : Morman Land (utah)
| Subject: reply Sun Feb 13, 2011 7:56 am | |
| That would be rather pointless anyways it would be just like having 2 itachis in the game since they would have basicly the same skill set. | |
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Ivos
Posts : 29
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 8:06 am | |
| - Master.Shinobi wrote:
- That would be rather pointless anyways it would be just like having 2 itachis in the game since they would have basicly the same skill set.
Than is meanless to have Jiraya because Naruto have the same skills and Itachi in that map don't have Susano'o but Sasuke could have | |
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Kakashi[HoSW] Genin
Posts : 181 Age : 33 Location : Where VAT is 27%
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 2:36 pm | |
| - Ivos wrote:
- Master.Shinobi wrote:
- That would be rather pointless anyways it would be just like having 2 itachis in the game since they would have basicly the same skill set.
Than is meanless to have Jiraya because Naruto have the same skills and Itachi in that map don't have Susano'o but Sasuke could have Naruto have the same skills? Naruto: rasengan+clone, rasenshuriken, sage mode n a clone swap Jiraiya: rasengan, slowing spell, fire, passiv May i am a blind idiot but i think they rnt the same... PS: i played that "version" only 6-7 times so if i did a mistake in spell list, sry. | |
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Ivos
Posts : 29
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 3:12 pm | |
| So I don't get it,what's the problem to add Akatsuki Sasuke with new skills? | |
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ArOunDThaWOrLD Elite members
Posts : 828 Age : 30 Location : Montreal, Qc
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 3:21 pm | |
| Well this Naruto is completly different from the other one so it seems good. You can't have 2 completly different skill build for Itachi. | |
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Ivos
Posts : 29
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 5:07 pm | |
| Yea i mean Akatsuki Sasuke could have different skills from Itachi like this:
1Chidori 2Tsukyoimi,that is different from the Itachi's tsukyomi and after tuskyoumi cast is done the target is stuned for few seconds 3Amaterasu that it's massive 3Susano'o that will shield him and donew some dmg
So please could someone suggest that hero who knos more about the recommerdet stats fot this hero,please people add Akatsuki Sasuke in the map | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 6:31 pm | |
| - Master.Shinobi wrote:
- That would be rather pointless anyways it would be just like having 2 itachis in the game since they would have basicly the same skill set.
Aren't you completely unimaginative... - ArOunDThaWOrLD wrote:
- Well this Naruto is completly different from the other one so it seems good. You can't have 2 completly different skill build for Itachi.
I can. | |
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Master.Shinobi Student
Posts : 54 Location : Morman Land (utah)
| Subject: reply Sun Feb 13, 2011 7:04 pm | |
| Well what you could do for sasuke for his sharingan instead of having a hold like itachi instead have it be like a hypmatise (like what he did to that guy in the manga to get him to tell where the 8tails was) and make the opponet lost control of his hero and attack the nearest ally units for a few seconds, and for the ameturestsu it could be a single target that does low dmg but slows/and reduces armor, for his normal sharingan it could give him evasion chance and bonus dmg and for a ult you could give him Genjutsu seal dealing mass DPS few 5 or so seconds and slows/holds (channeling probably) | |
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ArOunDThaWOrLD Elite members
Posts : 828 Age : 30 Location : Montreal, Qc
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 8:22 pm | |
| I don't really see Itachi with 2 completly different build but if you could make one like that as a suggestion it would be cool . | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 10:10 pm | |
| - ArOunDThaWOrLD wrote:
- I don't really see Itachi with 2 completly different build but if you could make one like that as a suggestion it would be cool .
Ugh...it's quite easy. Simply design the two builds with different roles and tada... | |
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ArOunDThaWOrLD Elite members
Posts : 828 Age : 30 Location : Montreal, Qc
| Subject: Re: [SM]Kyuubi Naruto Sun Feb 13, 2011 11:23 pm | |
| - Cut Chemist wrote:
- ArOunDThaWOrLD wrote:
- I don't really see Itachi with 2 completly different build but if you could make one like that as a suggestion it would be cool .
Ugh...it's quite easy. Simply design the two builds with different roles and tada... I know that but Itachi doesn't have a million of different Jutsus. | |
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