mudcake Student
Posts : 108 Age : 27 Location : Australia
| Subject: [AM] Hanzo Fri Apr 08, 2011 12:48 pm | |
| - Quote :
- Name: Hanzo
Alias: Hanzo of the Salamander Role: Carry / Initiator Sub-Role: Initiator / Ganker
"People's lives don't end when they die. It ends when they lose their faith."
Stats: Damage: 44-53 Range: 128 Armor: 2.7 Move Speed: 300
Attributes: Strength: 17 + 1.9 (1147) Agility: 19 + 2.4 (13) Intelligence: 15 + 1.6 (975)
- Quote :
- Ibuse: Surface
Flavor text: Hanzo sends his poisonous salamander, the Ibuse, underground. Shortly after, it will resurface and subdue Hanzo's enemies. Spell Type: Target Point Targets: Enemy units
Mana Cost: 95/110/125/140 Cooldown: 14 seconds Radius: 200 Range: 550 Cast Time: 0 Required Level: 1/3/5/7
Activation: Hanzo sends his Ibuse underground. After 1.5 seconds, it will resurface at the target area and deal 50/115/170/235 damage to enemy units, and hold them for 1.25/1.5/1.75/2 seconds. - Quote :
- Poison Breath
Flavor Text: Hanzo releases a cloud of toxic poison out of his mouth that is so toxic, it could even affect himself. Spell Type: Target unit Targets: Enemy units
Mana Cost: 80/90/100/110 Cooldown: 10/9/8/7 seconds Range: 275 Cast Time: 0 Required Level: 1/3/5/7
Activation: Hanzo releases a cloud of poisonous gas from his mouth at an enemy unit, dealing 90/130/170/210 damage over 2 seconds and slows by 15% for the same duration. - Quote :
- Poisoned Kusarigama (Passive)
Flavor Text: Hanzo has coated his weapon in a toxic substance, affecting the units he attacks. Targets: Enemy Units
Required Level: 1/3/5/7
Activation: Hanzo's attack speed is increased by 5/10/15/20%. All of Hanzo's attacks cause his target to take 1.6/1.9/2.2/2.5% of their maximum health as non-leathal damage per second. Every time they take 5% of their maximum health per second, they are slowed by 30% for 2.5 seconds. This affect cannot occur again for another 5 seconds. This applies the debuff "Poisoned". Lasts 2 seconds. NOTE: The slow ends if the unit loses the "Poisoned" debuff.
- Quote :
- Poisoned (Debuff)
Flavor text: This unit has been affected by Hanzo's poison. - Quote :
- Kuchiyose: Ibuse: Poison Mist
Flavor Text: Hanzo's Ibuse releases a cloud of poison, capable of paralyzing anything that breathes it in. Spell Type: Target Ground Targets: Enemy Units
Mana Cost: 150/190/230 Cooldown: 110 seconds Radius: 375 Range: 500 Cast Time: 0 seconds Damage Type: Magical Required Level: 6/11/16
Activation: Hanzo's Ibuse is summoned, which releases a toxic cloud in the targeted area. Deals 50/65/85 damage per 0.5 seconds for 2 seconds and applies "Poisoned" to enemy units each time it deals damage. Up to 4 seconds after this ability is activated, when Hanzo activates "Ibuse: Surface", he will also disappear and reappear with the Ibuse.
Last edited by mudcake on Fri Apr 08, 2011 10:43 pm; edited 4 times in total | |
|
Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [AM] Hanzo Fri Apr 08, 2011 12:55 pm | |
| The firts skill hold all the units in the aoe? i think its to much for the mana cost also i would like to see Hanzo as a meele heroe not range. | |
|
Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [AM] Hanzo Fri Apr 08, 2011 1:10 pm | |
| The Passive...is not fit for a carry, because it makes him automatically dominate any auto attack carry. | |
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mudcake Student
Posts : 108 Age : 27 Location : Australia
| Subject: Re: [AM] Hanzo Fri Apr 08, 2011 1:14 pm | |
| I'm still fixing him up a bit myself, thanks for the advice though. When I wrote [AR] it was just a typo, he actually is a Melee hero. | |
|
mudcake Student
Posts : 108 Age : 27 Location : Australia
| Subject: Re: [AM] Hanzo Fri Apr 08, 2011 1:39 pm | |
| I've changed the effect of the third ability. | |
|
Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [AM] Hanzo Fri Apr 08, 2011 4:35 pm | |
| Fix the scaling of the 3rd ability, or clarify as to whether everytime they take 5% of their max HP in damage from the poison or other sources of damage. Because if its from the poison it only slows the target at Level 4 of the skill.
Also, make a general shift in the build for dominance to be at its peak in the midgame, since most of your abilities are more towards the semi-carry/ganker type. | |
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