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 [AM] Hanzo

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mudcake
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Age : 27
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PostSubject: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 12:48 pm

Quote :
Name: Hanzo
Alias: Hanzo of the Salamander
Role: Carry / Initiator
Sub-Role: Initiator / Ganker

"People's lives don't end when they die. It ends when they lose their faith."

[AM] Hanzo 800px-Hanzo_and_The_Salamander

Stats:
Damage: 44-53
Range: 128
Armor: 2.7
Move Speed: 300

Attributes:
Strength: 17 + 1.9 (1147)
Agility: 19 + 2.4 (13)
Intelligence: 15 + 1.6 (975)

Quote :
Ibuse: Surface
Flavor text: Hanzo sends his poisonous salamander, the Ibuse, underground. Shortly after, it will resurface and subdue Hanzo's enemies.
Spell Type: Target Point
Targets: Enemy units

Mana Cost: 95/110/125/140
Cooldown: 14 seconds
Radius: 200
Range: 550
Cast Time: 0
Required Level: 1/3/5/7


Activation: Hanzo sends his Ibuse underground. After 1.5 seconds, it will resurface at the target area and deal 50/115/170/235 damage to enemy units, and hold them for 1.25/1.5/1.75/2 seconds.

Quote :
Poison Breath
Flavor Text: Hanzo releases a cloud of toxic poison out of his mouth that is so toxic, it could even affect himself.
Spell Type: Target unit
Targets: Enemy units

Mana Cost: 80/90/100/110
Cooldown: 10/9/8/7 seconds
Range: 275
Cast Time: 0
Required Level: 1/3/5/7


Activation: Hanzo releases a cloud of poisonous gas from his mouth at an enemy unit, dealing 90/130/170/210 damage over 2 seconds and slows by 15% for the same duration.

Quote :
Poisoned Kusarigama (Passive)
Flavor Text: Hanzo has coated his weapon in a toxic substance, affecting the units he attacks.
Targets: Enemy Units

Required Level: 1/3/5/7

Activation: Hanzo's attack speed is increased by 5/10/15/20%. All of Hanzo's attacks cause his target to take 1.6/1.9/2.2/2.5% of their maximum health as non-leathal damage per second. Every time they take 5% of their maximum health per second, they are slowed by 30% for 2.5 seconds. This affect cannot occur again for another 5 seconds. This applies the debuff "Poisoned". Lasts 2 seconds.
NOTE: The slow ends if the unit loses the "Poisoned" debuff.

Quote :
Poisoned (Debuff)
Flavor text: This unit has been affected by Hanzo's poison.

Quote :
Kuchiyose: Ibuse: Poison Mist
Flavor Text: Hanzo's Ibuse releases a cloud of poison, capable of paralyzing anything that breathes it in.
Spell Type: Target Ground
Targets: Enemy Units

Mana Cost: 150/190/230
Cooldown: 110 seconds
Radius: 375
Range: 500
Cast Time: 0 seconds
Damage Type: Magical
Required Level: 6/11/16


Activation: Hanzo's Ibuse is summoned, which releases a toxic cloud in the targeted area. Deals 50/65/85 damage per 0.5 seconds for 2 seconds and applies "Poisoned" to enemy units each time it deals damage. Up to 4 seconds after this ability is activated, when Hanzo activates "Ibuse: Surface", he will also disappear and reappear with the Ibuse.



Last edited by mudcake on Fri Apr 08, 2011 10:43 pm; edited 4 times in total
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Eol
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PostSubject: Re: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 12:55 pm

The firts skill hold all the units in the aoe? i think its to much for the mana cost also i would like to see Hanzo as a meele heroe not range.
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Cut Chemist
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PostSubject: Re: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 1:10 pm

The Passive...is not fit for a carry, because it makes him automatically dominate any auto attack carry.
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mudcake
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mudcake


Posts : 108
Age : 27
Location : Australia

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PostSubject: Re: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 1:14 pm

I'm still fixing him up a bit myself, thanks for the advice though. When I wrote [AR] it was just a typo, he actually is a Melee hero.
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mudcake
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mudcake


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Age : 27
Location : Australia

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PostSubject: Re: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 1:39 pm

I've changed the effect of the third ability.
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Cut Chemist
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PostSubject: Re: [AM] Hanzo   [AM] Hanzo EmptyFri Apr 08, 2011 4:35 pm

Fix the scaling of the 3rd ability, or clarify as to whether everytime they take 5% of their max HP in damage from the poison or other sources of damage. Because if its from the poison it only slows the target at Level 4 of the skill.

Also, make a general shift in the build for dominance to be at its peak in the midgame, since most of your abilities are more towards the semi-carry/ganker type.
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