mudcake Student
Posts : 108 Age : 27 Location : Australia
| Subject: [IM] Fu Sun May 01, 2011 4:33 am | |
| - Quote :
- Name: Fu
Alias: Root Sensor Role: Disabler / Initiator Sub-Role: Support
Stats: Damage: 42-46 Range: 100 Armor: 2 Move Speed: 295
Attributes: Strength: 17 + 1.85 Agility: 17 + 1.7 Intelligence: 17 + 2.35
- Quote :
- Kama Toss
Flavor text: Fu throws his Kama at the enemy Spell Type: Target unit Targets: Enemy units
Mana Cost: 35/45/55/65 Cooldown: 4.5 seconds Radius: 100 Range: 400 Cast Time: 0 Required Level: 1/3/5/7
Activation: Fu throws his Kama at the enemy, dealing 45/75/105/135 damage and stunning for 0.5/0.75/1/1.25 seconds. - Quote :
- Chakra Disturbance Technique
Flavor Text: Fu uses his chakra sensing techniques to disorient his enemies. Spell Type: None Targets: Self
Mana Cost: 50/75/100/125 Cooldown: 25/24/23/22 seconds Radius: 425/450/475/500 Cast Time: 0.5 seconds Required Level: 1/3/5/7
Activation: When this ability is activated, whenever an enemy unit casts a spell, they will have their MS slowed by 15/20/25/30% and causes them to take an extra 4/8/12/16% damage for 2.5 seconds. Lasts 8 seconds. - Quote :
- Great Insight (Passive)
Flavor Text: Fu is one of Danzo's best ninja, and can learn a great deal about his opponents by simply fighting them. Spell Type: None Targets: Self
Radius: 450 Required Level: 1/3/5/7
Activation: For each enemy near Fu, he gains 1/2/3/4% MS, 4/5/6/7% dodge chance, and 30/45/60/85% mana regeneration for 3 seconds. - Quote :
- Yamanaka Style: Mind and Body Transfer Technique
Flavor Text: Fu uses a stronger variation of Mind Transfer Technique, which not only allows him to enter the target's mind, but also allows him to switch places with the enemy. Spell Type: Target Unit Targets: Enemy Units
Mana Cost: 175/200/225 Cooldown: 75 seconds Range: 450/500/550 Cast Time: 1.5 seconds Required Level: 6/11/16
Activation: Fu changes places with an enemy unit, stunning it for 1.5/2.5/3.5 seconds.
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IM] Fu Sun May 01, 2011 8:16 am | |
| 2 stuns bad idea, possibles disables: As reduct, attack power reduct, silence, disable the attack, hold.
I think you better change the effect of the 1st skill and the 3rd take out the evasion that looks more like a survival, ult is fine for me i like it. | |
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mudcake Student
Posts : 108 Age : 27 Location : Australia
| Subject: Re: [IM] Fu Sun May 01, 2011 9:13 am | |
| - Natsu wrote:
- 2 stuns bad idea, possibles disables: As reduct, attack power reduct, silence, disable the attack, hold.
I think you better change the effect of the 1st skill and the 3rd take out the evasion that looks more like a survival, ult is fine for me i like it. The third skill actually was meant as a survival ability, so he can linger around longer in team fights and put his 1st and 2nd spells to more use in shutting down the enemy team, the first ability would be useful in keeping carries at bay because of it's short cooldown, while the second ability makes it a lot easier to pick off Nukers, supports, etc. If they try to help. The ulti was pretty much made to initiate fights, or even to pull people into towers during early game. | |
|
Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [IM] Fu Sun May 01, 2011 8:55 pm | |
| quoting cut chemist - Cut Chemist wrote:
Disable heroes shouldn't have a survival skill like that...typically they are the first to die, or second to die because they are powerful, and with that power comes a natural state of fragileness. and i told you to change the stun cuz the staff cof cof Eol cof cof dont like the same effect in two skills. | |
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