| [SM] Aburame Torune | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: [SM] Aburame Torune Sat May 07, 2011 6:38 pm | |
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Last edited by Cut Chemist on Sun Oct 27, 2013 4:18 pm; edited 9 times in total | |
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Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 7:05 pm | |
| - Quote :
- Root Special Operations (Sealed State)
Torune and nearby ally heroes become invisible, with a 1.00 second fade time, and gain a +30/50/70/90 move speed boost for 4.0/5.0/6.0/7.0 seconds. Is not 2 much? 90 move speed boost and invi for 7 seconds? | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 7:06 pm | |
| - Eol wrote:
-
- Quote :
- Root Special Operations (Sealed State)
Torune and nearby ally heroes become invisible, with a 1.00 second fade time, and gain a +30/50/70/90 move speed boost for 4.0/5.0/6.0/7.0 seconds. Is not 2 much? 90 move speed boost and invi for 7 seconds? I'll rescale it so its the same effects but now 3.0/4.0/5.0/5.0 seconds. | |
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Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 7:46 pm | |
| Also i dont know if is possible to add 8 skills, maybe if you can choose 1 of the 2 ultimates that he has could be easily to code. | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 7:53 pm | |
| - Eol wrote:
- Also i dont know if is possible to add 8 skills, maybe if you can choose 1 of the 2 ultimates that he has could be easily to code.
Hmmm would it be possible if each time he used the Passive Toggle he technically became a new unit or something? I mean either way, in reality it is more like 7 skills. | |
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Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 8:16 pm | |
| - Cut Chemist wrote:
- Eol wrote:
- Also i dont know if is possible to add 8 skills, maybe if you can choose 1 of the 2 ultimates that he has could be easily to code.
Hmmm would it be possible if each time he used the Passive Toggle he technically became a new unit or something? I mean either way, in reality it is more like 7 skills. i think eol like more your torune based in dota axe XD | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 8:17 pm | |
| - Natsu wrote:
- Cut Chemist wrote:
- Eol wrote:
- Also i dont know if is possible to add 8 skills, maybe if you can choose 1 of the 2 ultimates that he has could be easily to code.
Hmmm would it be possible if each time he used the Passive Toggle he technically became a new unit or something? I mean either way, in reality it is more like 7 skills. i think eol like more your torune based in dota axe XD I'm aware. | |
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Eol Admin
Posts : 1009 Location : Dark side of the Force
| Subject: Re: [SM] Aburame Torune Sat May 07, 2011 8:58 pm | |
| AS you can see there , only 2 free space for skill , if you reduce the ultimate selection too 1 we will need 1 more free space. Now if we use the learn table to insert the skills there will be a mess for the players. | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [SM] Aburame Torune Sun May 08, 2011 12:35 am | |
| I can either compact the build, simplify it to 4 skills, or you can use the other Torune. | |
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| Subject: Re: [SM] Aburame Torune | |
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| [SM] Aburame Torune | |
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