| [IR] Nidaime Mizukage, Final Version | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: [IR] Nidaime Mizukage, Final Version Thu Feb 28, 2013 10:13 pm | |
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Last edited by Westfield on Fri Mar 01, 2013 6:06 pm; edited 4 times in total | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Nidaime Mizukage, Final Version Thu Feb 28, 2013 11:36 pm | |
| #1. Deals too much burst damage for the amount of bonus physical damage the target can take.
#2. eh... #'s again. The clones are way too strong because of their duration and the very minimal of bonus damage taken.
#3. #'s are off. Also, general rule of thumb is that if HP & Mana are restored, the amount of mana restored is less than the health.
#4. Seems okay. What is the slow duration? | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Nidaime Mizukage, Final Version Fri Mar 01, 2013 12:09 am | |
| 1. rescaled damage
2. ive reduced clone's damage by 50%
3. rescaled HP and MP as well as decreased mana cost by 30
4. slow duration is 4 seconds | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Nidaime Mizukage, Final Version Fri Mar 01, 2013 1:15 am | |
| - Westfield wrote:
- 1. rescaled damage
2. ive reduced clone's damage by 50%
3. rescaled HP and MP as well as decreased mana cost by 30
4. slow duration is 4 seconds #2. The problem wasn't the damage as much as the clone's damage taken and duration. #3. 50 mana for all that? Nah. The actual cost for his spell should be quite high. | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Nidaime Mizukage, Final Version Fri Mar 01, 2013 11:57 am | |
| 2. Okay, ive increased the damage taken by additional 100% and changed the duration for the clam and clones. I also put a constant 15% MS reduction on all levels so that if it happens that clones are gonna stop coming because of the limit, the effect of the spell will still persist through the duration of the clam
3. The cooldown for this spell is quite high, it kinda heals HP for the same value as Nii's heal currently, and the mana is almost at the same level as Mana boots, so I dont see a reason to scale it. So how about making it like 70-80? | |
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Cut Chemist NWU Staff
Posts : 984
| Subject: Re: [IR] Nidaime Mizukage, Final Version Fri Mar 01, 2013 3:42 pm | |
| - Westfield wrote:
- 2. Okay, ive increased the damage taken by additional 100% and changed the duration for the clam and clones. I also put a constant 15% MS reduction on all levels so that if it happens that clones are gonna stop coming because of the limit, the effect of the spell will still persist through the duration of the clam
3. The cooldown for this spell is quite high, it kinda heals HP for the same value as Nii's heal currently, and the mana is almost at the same level as Mana boots, so I dont see a reason to scale it. So how about making it like 70-80? Nii is getting revamped, so best not to use her as an example of doing it right. Also, scale illusion damage to something like... Illusion damage dealt:: 30/40/50/60% | |
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Westfield Hokage
Posts : 747 Age : 31 Location : Russia/England
| Subject: Re: [IR] Nidaime Mizukage, Final Version Fri Mar 01, 2013 6:06 pm | |
| Okay ive put the scaling for damage and changed mana cost to 70 for the third spell | |
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| Subject: Re: [IR] Nidaime Mizukage, Final Version | |
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| [IR] Nidaime Mizukage, Final Version | |
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