| Modes for the future versions of Nwu | |
|
+26Croix Aximil EchoingVoid Kuro Natsu GodScream Kakuzu KimimaroKaguya Jiraiya AdRyAn-IcE-mAn Darkness90 Sakon InMemory]Cobain Kenichi_101 meritas ArOunDThaWOrLD Kakashi[HoSW] Kazuu Misioo Dave Blake xxxdabaxxx Oh^La^La muzk GuestTho. Eol 30 posters |
|
Author | Message |
---|
Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!
| Subject: Re: Modes for the future versions of Nwu Sun Jan 22, 2012 7:22 pm | |
| - Aximil wrote:
- EchoingVoid wrote:
- Aximil wrote:
- But here's the flawed thing with that logic: The NWU community is bad and nothing like the HoN/LoL community. Other than that it would be a nice mode to have.
idk about that XD, the LoL community is pretty LoL D: game is e z mode. Not talking about the game itself, strictly the community. Overall the LoL community is better than the NWU community and has less ragers, game ruiners, etc; etc; And hon comunity is filed with cry babys and feeders, so when ya want to concede those bastards fuck you up -.- | |
|
| |
EchoingVoid Jounin
Posts : 363 Location : U.S. East
| Subject: Re: Modes for the future versions of Nwu Sun Jan 22, 2012 9:44 pm | |
| - Natsu wrote:
- Aximil wrote:
- EchoingVoid wrote:
- Aximil wrote:
- But here's the flawed thing with that logic: The NWU community is bad and nothing like the HoN/LoL community. Other than that it would be a nice mode to have.
idk about that XD, the LoL community is pretty LoL D: game is e z mode. Not talking about the game itself, strictly the community. Overall the LoL community is better than the NWU community and has less ragers, game ruiners, etc; etc; And hon comunity is filed with cry babys and feeders, so when ya want to concede those bastards fuck you up -.- Find it hard to believe that it's filled with feeders, because stats are actually recorded in HoN lol. But it's been a very long time since I been on HoN anyways | |
|
| |
Captain_Teemo
Posts : 23 Location : Narnia
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 6:05 am | |
| Not a mode, but but if the runes were by vote, cuz a lot of people like them, but there are those who do not like, and the question of whether or not is always in the hands of the blue. | |
|
| |
Aximil Student
Posts : 99
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 6:26 am | |
| - Captain_Teemo wrote:
- Not a mode, but but if the runes were by vote, cuz a lot of people like them, but there are those who do not like, and the question of whether or not is always in the hands of the blue.
I'd actually like to see that given a try. | |
|
| |
Kuro Admin
Posts : 191 Location : @USEast
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 6:36 am | |
| @Captain Runes should be on by default. Current version people can still type -nr after modes are done which shouldn't happen and hoping it will be fixed next ver. | |
|
| |
salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 7:14 am | |
| - Kuro wrote:
- @Captain
Runes should be on by default. Current version people can still type -nr after modes are done which shouldn't happen and hoping it will be fixed next ver. But only blue can choose it, i'd like everyone could decide, if the votation ends 5x5, the runes remais cuz it is default | |
|
| |
Kuro Admin
Posts : 191 Location : @USEast
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 7:23 am | |
| Having everyone vote modes is too complicated and dumb. Blue should be Game Host and should stay this way. If your not hosting on a bot and you use a normal host to play the game. People would find ways to abuse this and be stupid with the rune voting and such or "mode" voting. | |
|
| |
salsa Chuunin
Posts : 273 Location : behind you
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 8:16 am | |
| the votation wold happen at the beggining and would take just 10 sec... how this can be used to abused? | |
|
| |
Aximil Student
Posts : 99
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 8:31 am | |
| It would ignore anyone that didn't vote -yes or -no within the allowed 10 seconds.
Example:
7 players vote, 3 do not
4 players vote -yes, 3 vote -no, the runes would be in the game.
In the result of an even amount of -yes and -no votes, their could be a default of either on or off that it would fall back on, such as how the runes are default on right now. | |
|
| |
EchoingVoid Jounin
Posts : 363 Location : U.S. East
| Subject: Re: Modes for the future versions of Nwu Mon Jan 23, 2012 3:20 pm | |
| imo runes should be a part of the game if they spawn correctly
But terrain sucks for ward spots >_>
Not that I would support it but if you were going to implement a vote at the beginning for -nr, you'd have to make sure the voting time is done before they even show your -sd heroes. Because some heroes can use runes better than others, you're more likely to vote yes/no based on that.
| |
|
| |
SK8MAFIA4LIFE
Posts : 24 Location : Bucharest
| Subject: Duel Mode back Wed May 30, 2012 2:05 pm | |
| DM-duel mode back it will be great | |
|
| |
XkreshSWx Admin
Posts : 555 Age : 30
| Subject: Re: Modes for the future versions of Nwu Mon Aug 06, 2012 11:23 am | |
| - Dave wrote:
- Mode name -> Captains Mode
Short mode name -> -cm Description -> As you know it from Dota Reason for this mode -> More competetion->great mode for cws/high skill inhouses agree with dav Better ih with skll people more fun and more interesting | |
|
| |
Sponsored content
| Subject: Re: Modes for the future versions of Nwu | |
| |
|
| |
| Modes for the future versions of Nwu | |
|