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 Modes for the future versions of Nwu

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Croix
Aximil
EchoingVoid
Kuro
Natsu
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Natsu
Mod
Mod
Natsu


Posts : 1274
Age : 33
Location : In This beautifull world XD!

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptySun Jan 22, 2012 7:22 pm

Aximil wrote:
EchoingVoid wrote:
Aximil wrote:
But here's the flawed thing with that logic: The NWU community is bad and nothing like the HoN/LoL community. Other than that it would be a nice mode to have.

idk about that XD, the LoL community is pretty LoL D: game is e z mode.
Not talking about the game itself, strictly the community. Overall the LoL community is better than the NWU community and has less ragers, game ruiners, etc; etc;

And hon comunity is filed with cry babys and feeders, so when ya want to concede those bastards fuck you up -.-
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EchoingVoid
Jounin
Jounin
EchoingVoid


Posts : 363
Location : U.S. East

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptySun Jan 22, 2012 9:44 pm

Natsu wrote:
Aximil wrote:
EchoingVoid wrote:
Aximil wrote:
But here's the flawed thing with that logic: The NWU community is bad and nothing like the HoN/LoL community. Other than that it would be a nice mode to have.

idk about that XD, the LoL community is pretty LoL D: game is e z mode.
Not talking about the game itself, strictly the community. Overall the LoL community is better than the NWU community and has less ragers, game ruiners, etc; etc;

And hon comunity is filed with cry babys and feeders, so when ya want to concede those bastards fuck you up -.-

Find it hard to believe that it's filled with feeders, because stats are actually recorded in HoN lol.

But it's been a very long time since I been on HoN anyways
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Captain_Teemo

Captain_Teemo


Posts : 23
Location : Narnia

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 6:05 am

Not a mode, but but if the runes were by vote, cuz a lot of people like them, but there are those who do not like, and the question of whether or not is always in the hands of the blue.
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Aximil
Student
Student
Aximil


Posts : 99

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 6:26 am

Captain_Teemo wrote:
Not a mode, but but if the runes were by vote, cuz a lot of people like them, but there are those who do not like, and the question of whether or not is always in the hands of the blue.
I'd actually like to see that given a try.
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Kuro
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Kuro


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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 6:36 am

@Captain
Runes should be on by default. Current version people can still type -nr after modes are done which shouldn't happen and hoping it will be fixed next ver.
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salsa
Chuunin
Chuunin
salsa


Posts : 273
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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 7:14 am

Kuro wrote:
@Captain
Runes should be on by default. Current version people can still type -nr after modes are done which shouldn't happen and hoping it will be fixed next ver.

But only blue can choose it, i'd like everyone could decide, if the votation ends 5x5, the runes remais cuz it is default
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Kuro
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Kuro


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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 7:23 am

Having everyone vote modes is too complicated and dumb. Blue should be Game Host and should stay this way. If your not hosting on a bot and you use a normal host to play the game. People would find ways to abuse this and be stupid with the rune voting and such or "mode" voting.
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salsa
Chuunin
Chuunin
salsa


Posts : 273
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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 8:16 am

the votation wold happen at the beggining and would take just 10 sec... how this can be used to abused?
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Aximil
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Aximil


Posts : 99

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 8:31 am

It would ignore anyone that didn't vote -yes or -no within the allowed 10 seconds.

Example:

7 players vote, 3 do not

4 players vote -yes, 3 vote -no, the runes would be in the game.

In the result of an even amount of -yes and -no votes, their could be a default of either on or off that it would fall back on, such as how the runes are default on right now.
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EchoingVoid
Jounin
Jounin
EchoingVoid


Posts : 363
Location : U.S. East

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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Jan 23, 2012 3:20 pm

imo runes should be a part of the game if they spawn correctly

But terrain sucks for ward spots >_>

Not that I would support it but if you were going to implement a vote at the beginning for -nr, you'd have to make sure the voting time is done before they even show your -sd heroes. Because some heroes can use runes better than others, you're more likely to vote yes/no based on that.

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SK8MAFIA4LIFE

SK8MAFIA4LIFE


Posts : 24
Location : Bucharest

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PostSubject: Duel Mode back   Modes for the future versions of Nwu - Page 3 EmptyWed May 30, 2012 2:05 pm

DM-duel mode back it will be great
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XkreshSWx
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XkreshSWx


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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 EmptyMon Aug 06, 2012 11:23 am

Dave wrote:
Mode name -> Captains Mode
Short mode name -> -cm
Description -> As you know it from Dota
Reason for this mode -> More competetion->great mode for cws/high skill inhouses

agree with dav Better ih with skll people more fun and more interesting
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PostSubject: Re: Modes for the future versions of Nwu   Modes for the future versions of Nwu - Page 3 Empty

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