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 [IR] Kurenai Yuhi

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mudcake
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mudcake


Posts : 108
Age : 27
Location : Australia

[IR] Kurenai Yuhi Empty
PostSubject: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptySun May 08, 2011 7:26 am

Quote :
Name: Kurenai Yuhi
Alias: Team 8 Leader
Role: Initiator
Sub-Role: Support


[IR] Kurenai Yuhi Naruto-Kurenai

Stats:
Damage: 42-45
Range: 450
Armor: 2
Move Speed: 295

Attributes:
Strength: 16 + 1.8
Agility: 15 + 1.7
Intelligence: 19 + 2.6

Quote :
Genjutsu: Petal Clone
Flavor text: Kurenai creates a clone of herself, confusing enemies.
Spell Type: Target point
Targets: Ground

[IR] Kurenai Yuhi Icons_12615_btn

Mana Cost: 110/100/90/80
Cooldown: 6 seconds
Radius: 250
Range: 500
Cast Time: 0 seconds
Required Level: 1/3/5/7


Activation: Kurenai creates a clone which will move 500/600/700/800 units in the direction chosen. Clones do not attack, can take up to 150/200/250/300 damage, and will disperse into petals when destroyed or after 5 seconds, slowing units near it by 20/30/40/50% for 1.75 seconds.

Quote :
Genjutsu: Petal Mist
Flavor Text: Kurenai creates a genjutsu mist of petals, which disorients enemies inside it.
Spell Type: Target ground
Targets: Enemy units

[IR] Kurenai Yuhi Icons_4816_btn

Mana Cost: 90/100/110/120
Cooldown: 11 seconds
Radius: 350
Range: 450
Cast Time: 0
Required Level: 1/3/5/7


Activation: Kurenai creates a mist of petals inside the target area, which Kurenai cannot be seen inside, and enemy units inside take an extra 5/9/13/18% damage.

Quote :
Genjutsu: Petal Engulfment
Flavor Text: Kurenai transforms her body into petals which cover the enemy.
Spell Type: Target Unit
Targets: Enemy Units, Allied Units

[IR] Kurenai Yuhi Icons_10877_btn

Mana Cost: 90/100/115/130
Cooldown: 13/12/11/10 seconds
Range: 350/375/400/425
Cast Time: 0.25 seconds
Damage Type: Magical
Required Level: 1/3/5/7


Activation: Kurenai transforms herself into petals that cover selected unit, and deals 100/150/200/250 damage over 2.5 seconds while slowing by 25% if it is an enemy unit. Kurenai reappears behind the unit when this ability ends.

Quote :
Demonic Illusion: Tree Binding Death (Channel)
Flavor Text: One of the genjutsu that have been passed along since ancient times in Konoha. Kurenai envelopes all enemies around her with trees, rendering them helpless.
Spell Type: Self
Targets: Enemy units

[IR] Kurenai Yuhi Icons_12626_btn

Mana Cost: 160/195/230
Cooldown: 115/105/95 seconds
Radius: 375/400/450
Cast Time: 0.35 seconds
Damage Type: Magical
Required Level: 6/11/16


Activation: Trees bind all enemy units near Kurenai, dealing 150/250/350 damage and then holds for 1.5/2.25/3 seconds.


Synergy Table

[IR] Kurenai Yuhi Icons_10877_btn, [IR] Kurenai Yuhi Icons_12626_btn, [IR] Kurenai Yuhi Icons_4816_btn

[IR] Kurenai Yuhi Icons_4816_btn, [IR] Kurenai Yuhi Icons_12615_btn

[IR] Kurenai Yuhi Icons_10877_btn, [IR] Kurenai Yuhi Icons_4816_btn

[IR] Kurenai Yuhi Icons_4816_btn, [IR] Kurenai Yuhi Icons_12626_btn

[IR] Kurenai Yuhi Icons_12615_btn, [IR] Kurenai Yuhi Icons_10877_btn, [IR] Kurenai Yuhi Icons_12626_btn

[IR] Kurenai Yuhi Icons_4816_btn, [IR] Kurenai Yuhi Icons_10877_btn


Last edited by mudcake on Mon May 09, 2011 8:05 am; edited 1 time in total
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Eol
Admin
Admin
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Posts : 1009
Location : Dark side of the Force

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PostSubject: Re: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptySun May 08, 2011 4:00 pm

Synergy table pls
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Cut Chemist
NWU Staff
NWU Staff
Cut Chemist


Posts : 984

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PostSubject: Re: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptySun May 08, 2011 5:53 pm

Skills 1, 2, & 4 are okay... 3 doesn't fit. The reason being the other 3 skills work very well together, using the 2nd skill to lay down cover, while you ult. Meanwhile a clone draws fire for you. I can see its meant to be somewhat of a lane harass skill. But do you really think no stuns and an invis skill makes her suitable for an initiator? Other heroes such as Bubbles (Puck for DOTA boys) have multiple escape mechanisms that allow them to survive such encounters. Your hero only has a stationary invisibility spell, somewhat like Magmus (Crixalis) only no move to escape.
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mudcake
Student
Student
mudcake


Posts : 108
Age : 27
Location : Australia

[IR] Kurenai Yuhi Empty
PostSubject: Re: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptyMon May 09, 2011 8:11 am

Cut Chemist wrote:
Skills 1, 2, & 4 are okay... 3 doesn't fit. The reason being the other 3 skills work very well together, using the 2nd skill to lay down cover, while you ult. Meanwhile a clone draws fire for you. I can see its meant to be somewhat of a lane harass skill. But do you really think no stuns and an invis skill makes her suitable for an initiator? Other heroes such as Bubbles (Puck for DOTA boys) have multiple escape mechanisms that allow them to survive such encounters. Your hero only has a stationary invisibility spell, somewhat like Magmus (Crixalis) only no move to escape.

The third skill can be used to initiate. if i didnt make it clear, she actually disspears while the ability is active, because she has "become" the petals. anyhow, you can easily latch on to an enemy with that, or even use it on your own units or Kurenai's clones. so it makes a decent escape ability and an initiating one too, while still giving her a skill that actually deals damage.

Ability icons and synergy table up.
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Natsu
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Posts : 1274
Age : 33
Location : In This beautifull world XD!

[IR] Kurenai Yuhi Empty
PostSubject: Re: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptyMon May 09, 2011 9:30 am

mudcake wrote:
Cut Chemist wrote:
Skills 1, 2, & 4 are okay... 3 doesn't fit. The reason being the other 3 skills work very well together, using the 2nd skill to lay down cover, while you ult. Meanwhile a clone draws fire for you. I can see its meant to be somewhat of a lane harass skill. But do you really think no stuns and an invis skill makes her suitable for an initiator? Other heroes such as Bubbles (Puck for DOTA boys) have multiple escape mechanisms that allow them to survive such encounters. Your hero only has a stationary invisibility spell, somewhat like Magmus (Crixalis) only no move to escape.

The third skill can be used to initiate. if i didnt make it clear, she actually disspears while the ability is active, because she has "become" the petals. anyhow, you can easily latch on to an enemy with that, or even use it on your own units or Kurenai's clones. so it makes a decent escape ability and an initiating one too, while still giving her a skill that actually deals damage.

Ability icons and synergy table up.

the problem here is that you reapear after 2.5 seconds you can use your initiation skill, your team mates enter into the fight and you reapear after that seconds when everything was used in that moment D:
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Cut Chemist
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NWU Staff
Cut Chemist


Posts : 984

[IR] Kurenai Yuhi Empty
PostSubject: Re: [IR] Kurenai Yuhi   [IR] Kurenai Yuhi EmptyMon May 09, 2011 1:29 pm

mudcake wrote:
Cut Chemist wrote:
Skills 1, 2, & 4 are okay... 3 doesn't fit. The reason being the other 3 skills work very well together, using the 2nd skill to lay down cover, while you ult. Meanwhile a clone draws fire for you. I can see its meant to be somewhat of a lane harass skill. But do you really think no stuns and an invis skill makes her suitable for an initiator? Other heroes such as Bubbles (Puck for DOTA boys) have multiple escape mechanisms that allow them to survive such encounters. Your hero only has a stationary invisibility spell, somewhat like Magmus (Crixalis) only no move to escape.

The third skill can be used to initiate. if i didnt make it clear, she actually disspears while the ability is active, because she has "become" the petals. anyhow, you can easily latch on to an enemy with that, or even use it on your own units or Kurenai's clones. so it makes a decent escape ability and an initiating one too, while still giving her a skill that actually deals damage.

Ability icons and synergy table up.

Yet she is not really an initiator at all...more of a support than anything else.
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