Shikigami no Mai: Paper Shurikens Flavor:Dance of the Paper God. Konan uses paper to perform her justus, that allow her to use it in many ways. One of then is throw paper at a very fast speed, cutting everything that it touchs. Spell Type: Active Targets: Area
Effect: Konan throw several paper shuriken on target area, harrasing enemies hit. Enemies got by the skill takes 120/180/240/300 dmg
Quote :
Shikigami no Mai: Paper Lance Flavor: Konan crafts a lance made of paper and use it to impale his victims. Spell Type: Active Targets: Single enemy target Mana Cost: 80/100/120/140 Cooldown: 15/13/11/9 Cast Time: 0 sec Damage Type: Spell Range: 750 Required Level: 1/3/5/7
Effect: Konan throw a paper lance on target, damaging it by 90/140/190/240 and apllying the Paper Mark debuff for 10 sec Paper Mark (debuff) This unit is marked by Konan, revealing its position to her.If this unit is hit by another Konan’s skill, it will receive more 10% / 15% / 20% / 25% dmg and get stunned for 2 sec, consuming the mark.
Quote :
Shikigami no Mai: Paper Rain (Channeling) Flavor: Konan will summon a rain of paper to reduce the effectiveness of enemie’s skills. Spell Type: Active Targets: Area
Effect: Konan will create a rain of paper on the target area, increasing the spell and physical resistence of allies inside by 13% / 15% / 17% /19%. Upon activation and when it ends, all enemies inside will lose ther selection ( Their controller will lose their selection, must press f1 or click on hero to recover selection).
Quote :
Kami no Shisha no Jutsu Flavor: Konan’s final skill. She uses more than 10 billion pieces of paper to attack and explode everything in the area of effect. Spell Type: Active Targets: Area
Mana Cost: 180/260/340 Cooldown: 140/130/120 Cast Time: 1 seg Damage Type: Spell Range: 800 Radius: 400 Required Level: 6/11/16
Effect: Konan will open the path in front of her, revealing a large quantity of explosive tags that will explode after a brief delay ( 2 sec).When the papers are revealed, enemies on it will be slowed by 40% for 2 secs and when it explodes, it will dmg by 250/400/550 and stuns for 0.5 sec
Notes about mechanics First skill is a simples nuke, targetin an area.
Second skill is a single target nuke. The mark will track the target for 10 sec or until it get hit by another konan skill.If he get hit by a konan spell, the spell will be stronger and the unit will get stunned.
The third skill is channeling.Will affect allies inside it by increasing the resistance ( spell and physical). Enemies inside will have their hero unselected, like when you select an unit and it enters in fog of war, you just lose the selection.
The ultimate will affect a area of 800x400, from konan to 800 units away from her, like kakuzo's fire, but with more range and radius.
========================================================= Changelog 1/12/11 -CDs from first and second skills dcreases on highs levels
Last edited by salsa on Fri Dec 02, 2011 2:28 pm; edited 2 times in total
Kenichi_101 Student
Posts : 115 Location : Ryouzanpaku
Subject: Re: [IR] Konan Wed Nov 30, 2011 1:31 pm
Does skill 2 only hit a single target? or can it hit multiple targets. The way you have it worded it sounds like you target a single opponent.
and I'm a little confused on skill 3, why is it giving allies 19% physical and spell resistance when your hero is a nuker/disabler. It would seem more likely to debuff the enemy heros inside instead and have it last for abotu 1-3 seconds after the channeling is canceled.
Revan2009
Posts : 46
Subject: Re: [IR] Konan Wed Nov 30, 2011 2:11 pm
Hmm why does some cds go up for spells? i tihnk its better that it goes down not up....
mercinater Chuunin
Posts : 265
Subject: Re: [IR] Konan Wed Nov 30, 2011 2:45 pm
I agree there's not enough incentive for the cd to be increasing
Eol Admin
Posts : 1009 Location : Dark side of the Force
Subject: Re: [IR] Konan Thu Dec 01, 2011 12:03 am
I dont like the idea of losing the control of your heroe , maybe you should take that effect from the spell
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Thu Dec 01, 2011 1:22 am
Ok then Problem with the CD is solved... About the 3rd skill... You dont lose the control, you just get it unselected, pressing f1 solve any problem, the idea is use it inside of a battle, to disable the player, not the character, a creative way of disable =D, good player will recover the contrl fast, faster after playing against konan a few times. The spell and physical resistance is too disable the enemy's dmg. This build was made thinking in disable not the character, but the elements in game.
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 8:05 am
Can you tell me where is the synergy?
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 8:21 am
second skill and after use first or ultimate to stun, and after stuning, if u used ult u now use first skill and vice versa third skill is for team fights
Last edited by salsa on Sat Dec 17, 2011 8:37 am; edited 1 time in total
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 8:28 am
salsa wrote:
second skill and after use first or ultimate to stun, and after stuning, if u used ult u now use first skill and vice versathird skill is for team fights
Sorry to messy , i guess you dont have an idea how your heroe suggestion works
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 8:40 am
¬¬, so what do u think how it will works?
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 8:53 am
salsa wrote:
¬¬, so what do u think how it will works?
In fact i think it a fail suggestion
Jiraiya Anbu
Posts : 485 Age : 30 Location : Mount Mbyoku.
Subject: Re: [IR] Konan Sat Dec 17, 2011 9:26 am
InMemory]Cobain wrote:
salsa wrote:
¬¬, so what do u think how it will works?
In fact i think it a fail suggestion
Too much nuke..her dmg output is too big...you got to shrink the numbers a bit...late game if u do everything right you'd deal about 1300 dmg...which is very strong...
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 10:10 am
numbers can be changed easily =]
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 10:17 am
salsa wrote:
numbers can be changed easily =]
Yeah but give it a role is harder and you fail on that
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 10:20 am
InMemory]Cobain wrote:
salsa wrote:
numbers can be changed easily =]
Yeah but give it a role is harder and you fail on that
My sugestion still fits the role I put ¬¬, you just dont like it at all, before say it sucks could you make any suggestion ? And if I remember, just posting flames on a suggestion post is a reason for warn
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 10:30 am
salsa wrote:
InMemory]Cobain wrote:
salsa wrote:
numbers can be changed easily =]
Yeah but give it a role is harder and you fail on that
My sugestion still fits the role I put ¬¬, you just dont like it at all, before say it sucks could you make any suggestion ? And if I remember, just posting flames on a suggestion post is a reason for warn
Lol so tell you that your suggestion dont have a synergy due that cant fit in any roll for nwu is a reason for a warn? lololol
Thats my opinion , if you cant handle it , well Fuck off bitch
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 10:50 am
InMemory]Cobain wrote:
Sorry to messy , i guess you dont have an idea how your heroe suggestion works
InMemory]Cobain wrote:
In fact i think it a fail suggestion
InMemory]Cobain wrote:
Yeah but give it a role is harder and you fail on that
Thats what u said about synergy and roles, nothing constructive and polite.
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 11:09 am
Lol those were my answers after you start to writte nonsense things because you cant even explaing your own suggestion.
Sorry better luck next time.
salsa Chuunin
Posts : 273 Location : behind you
Subject: Re: [IR] Konan Sat Dec 17, 2011 11:18 am
U want me to draw the suggetion? Cuz I think the synergy is pretty clear And that is a suggestion, it can be changed all the time, inst goin to be added, its just to give ideas, if you dont like ok, but if you want say something what about say something about to improve the topic, cuz in this thread you just said I suck at hero creation and my sugestion is crap. If you rewiew the topic you will say what I said wasnt nonsense
InMemory]Cobain Hokage
Posts : 706 Location : My House
Subject: Re: [IR] Konan Sat Dec 17, 2011 11:21 am
salsa wrote:
U want me to draw the suggetion? Cuz I think the synergy is pretty clear And that is a suggestion, it can be changed all the time, inst goin to be added, its just to give ideas, if you dont like ok, but if you want say something what about say something about to improve the topic, cuz in this thread you just said I suck at hero creation and my sugestion is crap. If you rewiew the topic you will say what I said wasnt nonsense
Rage?
Jiraiya Anbu
Posts : 485 Age : 30 Location : Mount Mbyoku.
Subject: Re: [IR] Konan Sat Dec 17, 2011 7:32 pm
Cobain you fail in every aspect.You call everyone a spammer and troller , but what are you doing now ? Are you commenting on his suggestion ? No , i bet you didn't even check it out , just said u fail at creating heroes and suggestion sucks , which is trolling , and you should get warned for it.You did it plenty of times especially on my suggestions but never mind that,since u got warned only once for 20 times when u trolled...However my point is if u don't like suggestion then don't comment or just point out what's the problem so salsa can remake it.It's that simple and i'm not sure if that can go to your head.Salsa was now pointing out what you were saying and u provoked him with comment : Rage? , i mean i'm pissed even do it isn't about me.
All in all you should get warned for this.That's ofc only my opinion,i'd like to hear what Eol/muzk/Croix/Jaze have to say.
Btw. xD
[Kage]Uchiha
Posts : 34
Subject: Re: [IR] Konan Thu Sep 27, 2012 9:59 pm
this idea for konan is better but u should change stun to 3seg at the end of ulti and trow paper should stun atleast 2seg
Natsu Mod
Posts : 1274 Age : 33 Location : In This beautifull world XD!