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 [SM]Juugo

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Natsu
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PostSubject: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:29 pm

Ok is juugo's turn, not sure with his second skill, but he needs a skill wich let him enter 1st, so thats why i make the second skill like that. Help me to balance him and not sure if i add on his ultimate the chakra cannons.

Juugo
Allias: Bipolar taka member.
Role: Initiator/ Tank


[SM]Juugo Juugo

Quote :
Stats:
Range: 100(melee)
Move speed: 295
Primary: strengh

str:24 + 2.6
Agi:15 + 1.9
int:13 + 1.5

Damage: 55 - 70/ Hit Points: 595/ Mana Points: 165
HP regen: 0.73/ MP regen: 0.57
Attack speed: 2.00/ Armor: 4.2

1st skill.

Quote :
Piston-like ram arm.

[SM]Juugo Pistonlikeramarm

Description: Juugo has changed his body into a number of forms during his appearances. At his debut, he changed his left arm into a piston-like ram to increase his punching power.
Juugo's next attack would stun and deals strengh plus magic damage within the target radius.

Lvl 1. Next attack would stun by 1.5 seconds and deals strengh + 75 magic damage within the target radius.
Last 5 seconds.

Lvl 2. Next attack would stun by 1.5 seconds and deals strengh + 125 magic damage within the target radius.
Last 5 seconds.

Lvl 3. Next attack would stun by 1.5 seconds and deals strengh + 175 magic damage within the target radius.
Last 5 seconds

Lvl 4. Next attack would stun by 1.5 seconds and deals strengh + 225 magic damage within the target radius.
Last 5 seconds.

Mana Cost: 35/40/45/50
Cooldown: 14/12/10/8
Radius: 225/275/325/375
Cast Time: 0.10
Range: self

2nd skill.

Quote :
Jet Booster Jump.

[SM]Juugo Jetboosterjump

Description: Thanks to his curse seal juugo is not limited to one transformation, and can enter whatever form is best for the situation. He jumps and lands hitting the unit, deals increased damage based on his regular attack damage.

level 1 - deals 25 + 110% damage

level 2 - deals 40 + 120% damage

level 3 - deals 55 + 130% damage

level 4 - deals 60 + 140% damage

Note:

-Juugo lands behind the target.

Mana Cost: 90 in all levels
Cooldown: 18/16/14/12
Radius: N/A
Cast Time: 0.0
Range: 450/500/550/600

3rd skill.

Quote :
Bipolar Will.

[SM]Juugo Especialbody

Because of his unstable mind he keeps switching from a calm to an aggressive personality.
He gains bonus STR for 7 seconds when any ally hero (650 radius) or juugo takes some amount of damage.
Max cap of 25 STR bonus.

Lvl 1. Each time they takes 50 of damage, gains 1 point of strengh.

Lvl 2. Each time they takes 40 of damage, gains 2 points of strengh.

Lvl 3. Each time they takes 30 of damage, gains 3 points of strengh.

Lvl 4. Each time they takes 20 of damage, gains 4 points of strengh.

Mana Cost: N/A
Cooldown: N/A
Radius: 650
Cast Time: 0.0
Range: N/A

4th skill.

Quote :
Curse seal level 2 form.

[SM]Juugo Curseseallevel2form

Description: Jugo gains a massive power boost, but loses his mind to his murderous side. As with all cursed seal transformations, Jugo's skin turns dark, with black sclera in the eyes. Gives him Chakra Cannons.

Lvl 1. Deals 300 of damage.

Lvl 2. Deals 400 of damage.

Lvl 3. Deals 500 of damage.

Note:

-The skill have 1 second delay.

Mana Cost: 150 all levels.
Cooldown: 120 all levels
Radius: 250
Cast Time: 0.0
Range: 1200

Synenergy table:

Change Log:

-Nerfed maximun from 40 to 25, so juugo only woul obtain 475 hp when gain all the points.

-Edit skill 2 (Thanks kovak).

-changed skill 4 to a nuke with 1 second delay, so if he gets stunned he would throw the nuke anyway. (Thanks Again Kovak).

-Changed skill 3 now he could be called tank.


Last edited by Natsu on Mon Nov 22, 2010 11:44 pm; edited 11 times in total
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Oh^La^La
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:35 pm

i like the 1st and 2nd and 4th skills i think the third skill would make him overpowered
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Natsu
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:38 pm

That skill make him tank but i can nerf it and put maximun 30 what ya think.
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Oh^La^La
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:39 pm

Natsu wrote:
That skill make him tank but i can nerf it and put maximun 30 what ya think.

yea if there is limit he will be perfect hero Smile
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TruNite
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:42 pm

Nice! Beastie, tank HERO!! Wink I'm lovin' it! great job!

I like all the spells, but mostly the 3rd one. Woul make him a great tanker with all the strength he could gain. He would be stronger than Hidan in NvB Wink


Last edited by TruNite on Fri Nov 19, 2010 10:47 pm; edited 1 time in total
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Natsu
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:43 pm

Quote :
That skill make him tank but i can nerf it and put maximun 30 what ya think.
Read the 3rd skill it says 4 maximun str, if i dont put a limit my juugo will become to imba XD; 40 str give 760 HP, 30 str gives 570 HP.

i need more C&C before changing somethings.

Edit: Trunite explain what you like it cuz if dont eol comes and can erase your post XD.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:47 pm

Natsu wrote:
Quote :
That skill make him tank but i can nerf it and put maximun 30 what ya think.
Read the 3rd skill it says 4 maximun str, if i dont put a limit my juugo will become to imba XD; 40 str give 760 HP, 30 str gives 570 HP.

i need more C&C before changing somethings.

Edit: Trunite explain what you like it cuz if dont eol comes and can erase your post XD.

You really have to set a limit or else he will be a banned char lol
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Natsu
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:52 pm

I going to quote myself cuz nobody is reading this part.

Quote :
Each time Juugo takes some damage gains points of strengh maximun of 40.
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Oh^La^La
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 10:55 pm

Natsu wrote:
Quote :
That skill make him tank but i can nerf it and put maximun 30 what ya think.
Read the 3rd skill it says 4 maximun str, if i dont put a limit my juugo will become to imba XD; 40 str give 760 HP, 30 str gives 570 HP.

i need more C&C before changing somethings.

Edit: Trunite explain what you like it cuz if dont eol comes and can erase your post XD.


40 alot let me explain

if it is 40 str that mean 760 hp + 450 hp from ulti that mean he get 1210 hp
and if he is lvl 18 his normal hp will be 1925
so with his 3rd skill and ulti he gets 3135 and 30 def from ulti too lol without any items
that sure is overpowered natsu with hp and def who can kill him
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:00 pm

i told that cuz nobady tell me nerf the maximun str every ones think that the skill have no limit str buy yeah ok i will nerf the maximun str to 30 or 20.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:04 pm

you can set up to 40 str but add time, like

Quote :
Special body.

[SM]Juugo Especialbody

Description:Jugo body naturally produces an enzyme that triggers a state where he cannot be controlled. Each time Juugo takes some damage gains points of strengh maximun of 40.

Lvl 1. Each time he takes 50 of damage, gains 0.5 point of strengh.

Lvl 2. Each time he takes 40 of damage, gains 1.0 points of strengh.

Lvl 3. Each time he takes 30 of damage, gains 1.5 points of strengh.

Lvl 4. Each time he takes 20 of damage, gains 2.0 points of strengh.

LAST 10 SECONDS


Mana Cost: N/A
Cooldown: N/A
Radius: N/A
Cast Time: 0.0
Range: N/A
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:04 pm

Natsu wrote:
i told that cuz nobady tell me nerf the maximun str every ones think that the skill have no limit str buy yeah ok i will nerf the maximun str to 30 or 20.

you better make it 25 limit Smile
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:22 pm

Ok changed now 25 limit str and the skill last long 10 seconds so when the enemy stop hitting you, juugo stay with the buff for 10 seconds.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:25 pm

good job but i think you should reduse the time limit to 5 second too
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Natsu
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:33 pm

Not to sure of reduce it, 1st more C&C from other people.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyFri Nov 19, 2010 11:38 pm

Overall, a decent tank hero, although 4 his ulti. i think u should throw in spell immunity to the mix.

-Levi
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 12:10 am

Levi wrote:
Overall, a decent tank hero, although 4 his ulti. i think u should throw in spell immunity to the mix.

-Levi

that would turn skill into a survival skill and he is suppose to tank everything with his high HP i think i going to reduce to seven seconds the 3rd skill.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 12:18 am

Natsu wrote:
Levi wrote:
Overall, a decent tank hero, although 4 his ulti. i think u should throw in spell immunity to the mix.

-Levi

that would turn skill into a survival skill and he is suppose to tank everything with his high HP i think i going to reduce to seven seconds the 3rd skill.

that would make him blanced i think untill the test

(off topic) can you please tell eol to pm me i send him 2 msgs and he didn't answer or he can add my yahoo to his msn

ahmed_1_elgamed@yahoo.com
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 12:25 am

Oh^La^La wrote:
Natsu wrote:
Levi wrote:
Overall, a decent tank hero, although 4 his ulti. i think u should throw in spell immunity to the mix.

-Levi

that would turn skill into a survival skill and he is suppose to tank everything with his high HP i think i going to reduce to seven seconds the 3rd skill.

that would make him blanced i think untill the test

(off topic) can you please tell eol to pm me i send him 2 msgs and he didn't answer or he can add my yahoo to his msn

ahmed_1_elgamed@yahoo.com

if i put spell inmunity when my team mates enter after me they would be target with the spells, so the point of not givin him spell inmunity is cuz i want juugo to tank all the spell damage before his team mates enter in the clash.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 12:42 am

decrease the stun duration of 1st skill to 1.5 in all levels

change 2nd skill to something like this:
Quote :


he jumps and lands hitting the unit.
deals increased damage based on his regular attack damage.


level 1 - deals 25 + 110% damage

level 2 - deals 40 + 120% damage

level 3 - deals 55 + 130% damage

level 4 - deals 60 + 140% damage

Note:

-Juugo lands behind the target.

Mana Cost: 90 in all levels
Cooldown: 18/16/14/12
Radius: N/A
Cast Time: 0.0
Range: 450/500/550/600

3rd skill looks fine for me...not what i'd use to him, but works with 1st skill and will work with my 2nd skill modification.

change 4th skill to a nuke, that cannon shit fits.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 1:03 am

kovak wrote:
decrease the stun duration of 1st skill to 1.5 in all levels

change 2nd skill to something like this:
Quote :


he jumps and lands hitting the unit.
deals increased damage based on his regular attack damage.


level 1 - deals 25 + 110% damage

level 2 - deals 40 + 120% damage

level 3 - deals 55 + 130% damage

level 4 - deals 60 + 140% damage

Note:

-Juugo lands behind the target.

Mana Cost: 90 in all levels
Cooldown: 18/16/14/12
Radius: N/A
Cast Time: 0.0
Range: 450/500/550/600

3rd skill looks fine for me...not what i'd use to him, but works with 1st skill and will work with my 2nd skill modification.

change 4th skill to a nuke, that cannon shit fits.

Ok Kovak i edit the 2nd skill and changed the ult to a simple nuke.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 3:36 am

Obviously it's pointless to make heroes when you have no idea what new version is like and I can't compare him to anything but at a glance, he seems very imba... 3rd skill is basically chouji's ulti with a 10 second cast time, anyway ;-o
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySat Nov 20, 2010 4:16 am

Amphi wrote:
Obviously it's pointless to make heroes when you have no idea what new version is like and I can't compare him to anything but at a glance, he seems very imba... 3rd skill is basically chouji's ulti with a 10 second cast time, anyway ;-o

My men the thing that you dont know is that I'm a beta tester so i know the changes i can suggest heros if i want, so i dont see the point on the first part of your comment. And choujis ult gives him a boost of str, the diference with my 3rd is every time he takes some damage he gains point of str so he can tank easy and casting time is one thing and duration is another thing.

P.S: I cant tell you Trunite is a surprice.
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptySun Nov 21, 2010 4:41 pm

Natsu wrote:
Amphi wrote:
Obviously it's pointless to make heroes when you have no idea what new version is like and I can't compare him to anything but at a glance, he seems very imba... 3rd skill is basically chouji's ulti with a 10 second cast time, anyway ;-o

My men the thing that you dont know is that I'm a beta tester so i know the changes i can suggest heros if i want, so i dont see the point on the first part of your comment. And choujis ult gives him a boost of str, the diference with my 3rd is every time he takes some damage he gains point of str so he can tank easy and casting time is one thing and duration is another thing.

P.S: I cant tell you Trunite is a surprice.

In other words...it looks a little bit like Hidan's passive spell in NvB. But don't worry i really like your choice of spells and I also trust you since you're part of the Beta testing. I know you will make awsome heroes Wink
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PostSubject: Re: [SM]Juugo   [SM]Juugo EmptyMon Nov 22, 2010 5:55 pm

Role: He's a ganker/nuker, more than an initiator.

Stats: They're okay.

My changes: I mostly made him more of an initiator. The balancing will come from making him mana dependent, and lowering his agility to reduce his chance to semi-carry.

Skill 1: It's fine, for the most part. Numbers need changing...especially since it's a stun.
Spoiler:

Skill 2: Not really sure if I like this skill much.
Spoiler:
Skill 3: Don't like it, so I changed it completely.
Spoiler:
Skill 4: One second delay is not nearly enough, it needs to be more of a delay. Think about all High damage nukes in Dota or HoN. If the nuke is single target, there is no delay. If it's AoE there is a delay because of the potential to quickly deal burst damage.
Spoiler:
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