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 [AR] Karin

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Cut Chemist
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NWU Staff
Cut Chemist


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PostSubject: [AR] Karin   [AR] Karin EmptyTue Jan 04, 2011 8:40 pm

Spoiler:


Last edited by Cut Chemist on Sun Oct 27, 2013 4:25 pm; edited 5 times in total
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MagicaLight
Student
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MagicaLight


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PostSubject: Re: [AR] Karin   [AR] Karin EmptyTue Jan 04, 2011 8:58 pm

just throwing an idea, how about replace second skill as an ultimate(change effect to all allies in xxx aoe maybe add ms& too) and nerf ultimate a little making it passive?
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Cut Chemist
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NWU Staff
Cut Chemist


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PostSubject: Re: [AR] Karin   [AR] Karin EmptyTue Jan 04, 2011 9:01 pm

Meh...already considered it. We'll see.
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Dbr_kovak
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Dbr_kovak


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Location : Brazil, Rio de Janeiro

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PostSubject: Re: [AR] Karin   [AR] Karin EmptyTue Jan 04, 2011 9:11 pm

just to remember...roamers are heroes that won't stay in a fix lane, it means that they will do rune control or will be jungling during the early/ mid game phase.
ofc that a ganker suits it better cuz of their capacity...

1st skill can be buffed a bit. increase it's duration by 0.5 sec, maintain a 1 sec fade time.
2nd seems fine for me, but the mana cost :/
3rd skill is ok
ult is fine somehow
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Cut Chemist
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Cut Chemist


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PostSubject: Re: [AR] Karin   [AR] Karin EmptyWed Jan 05, 2011 2:45 am

Skill 1: Increased duration on all levels by 0.50 seconds and made fade time a constant 1.00 seconds.

Skill 2: Mana cost is now 90 on all levels.
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